(codename Inspiring Euler)
Internal name: PU_Delivery_Local_DrugProduction_Stanton3
This name is visible in
r_displayinfo
when the mission is tracked - it is the most reliable way to correctly identify it.Organization: SENDER NOT FOUND
Availability: ArcCorp
Marked as unavailable in LIVE | NO |
Automatically offered by the mission broker | YES |
Unverified offer | YES |
Illegal | YES |
Shareable with party | YES |
Must be clean | NO |
Prison mission | NO |
Spawns NPC ship(s) | NO |
Spawns NPCs on foot | NO |
Must haul cargo | NO |
Notify when available | NO |
Rarity
Max instances per player at any moment in time | 1 |
Max players that can accept the same instance | 1 |
Max instance lifetime when offered in the mobiGlass | 15 minutes |
Cooldown after completing | 10 minutes ±5 minutes |
Cooldown after abandoning/failing | 15 minutes |
Filters
LIVE
Broker
Unverified Offer
Legal
Party
Spawns NPC ships
Spawns NPCs on foot
Must haul cargo
Cargo loot
Locations
Sender
Org
Rep Scope
Sort
Prerequisite for missions
Mission group
Mission locations
Pickup1 | DrugProduction System.Stanton.ArcCorp DeliveryLocker |
Pickup2 | DrugLab System.Stanton.ArcCorp DeliveryLocker |
Pickup3 | Outpost.Stash System.Stanton.ArcCorp DeliveryLocker |
DropOff1 | TradesProhibitedGoods System.Stanton.ArcCorp DeadDropLocation |
Numeric parameters
Parameter | Possible values |
---|---|
RewardOnDelivery_BP | 1 |
RewardMultiplier_BP | 2 |
BaseReward_BP | 250 |
String parameters
Parameter | Possible values |
---|---|
Itinerary | * TO-DO LIST *\n\n1. PROCESSING - Take the raw material from ~mission(Pickup1|Address) to ~mission(Pickup2|Address)\n2. PACKAGING - Take the refined product from ~mission(Pickup2|Address) to ~mission(Pickup3|Address)\n3. DISTRIBUTION - Take the finished goods from ~mission(Pickup3|Address) to ~mission(DropOff1|Address)\n |
ObjectiveSetup | ~mission(Item) |
Mission text
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