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AppointmentBounty HunterDeliveryECN AlertHaulingInvestigateInvestigationJobMaintenanceMercenaryMiningPriorityRacingResearchSalvageSearchService BeaconsThe most reliable way to identify a tracked mission is the internal name which is visible with r_displayinfo.
Mission 

Scramble Race! (Title)

  Type: Racing
(codename Stoic Elgamal)
Internal name: PU_ScrambleRace_NFR

Organization: Luca Brunt

Availability: Everywhere

Marked as unavailable in LIVEYESMarked as unavailable in LIVENot for release flag
Automatically offered by the mission brokerYESAutomatically offered by the mission broker
Unverified offerYESUnverified offer
IllegalYESIllegal
Shareable with partyNO
Must be cleanYESMust be clean
Prison missionNO
Spawns NPC ship(s)NO
Spawns NPCs on footNO
Must haul cargoNO
Notify when availableNO

Rarity

Max instances per server at any moment in time16
Max instance lifetime when offered in the mobiGlass15 minutes
Cooldown after completing1 minute  ±1 minute

Mission locations

MDSE_RaceLocation

Numeric parameters

ParameterPossible values
NoMissionLink_CheckpointGoalNumber
0
NoMissionLink_CheckpointCount
0
NoMissionLink_PrevCheckpointNumber
0
NoMissionLink_LeaderScore
0
NoMissionLink_RegisteredPlayers
0
Int_BP_MustComeSecondReward
1000
Int_BP_PickAndDestroyReward
1000
Int_BP_RaceMustLastForXCheckpointsReward
1000
Int_BP_RaceLastsForXCheckpoints
0
Int_BP_EliminateSpecificRacerReward
1000
Int_BP_ARacerSurvivesRaceReward
1000
Int_BP_WinWithoutKillingRacer
1000
Int_BP_XDamageToRacersInOrderReward
1000
Int_BP_XDamageToCurrentTarget1
0
Int_BP_XDamageToCurrentTarget2
0
Int_BP_XDamageToCurrentTarget3
0
Int_BP_XDamageToCurrentTargetProxy
1
2
3
Int_BP_XDamageThreshold
0
Int_BP_XDamageToRacersCurrentNum
0
Int_BP_XDamageToRacersTotalNum
0
Int_BP_TakeCheckpointsXAndYReward
1000
Int_BP_TakeCheckpointX
0
Int_BP_TakeCheckpointY
0

String parameters

ParameterPossible values
title
Scramble Race! (~mission(RaceType|Title))
description
You fast? You deadly? You looking to make some serious creds? Then I got the race for you.\n\nI'm talking a weapons free, old school scramble. Pilot a ~mission(RaceType|Short), collect checkpoints, steal points from the leader, and win big. Whoever gets enough points first is declared champion and gets a fat payout. 2nd and 3rd place even get prizes too.  \n\nLet me know if you're interested, and I'll send you the starting coordinates once the race is set up. In the meanwhile, feel free to get your ~mission(RaceType) ready to go. ~mission(RaceType|ScrambleRaceASOP)
CheckpointTakenString
Checkpoint ~mission(PrevCheckpointNumber) Taken by ~mission(CheckpointWinningPlayer)
Checkpoint ~mission(PrevCheckpointNumber) Lost

Mission text

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