Mission
Trespassers Detected at Location -or- Security Post Breached -or- Location Infiltrated -or- Break In At Location
AUEC21 KType: Mercenary(codename Heuristic Noyce)
Internal name: PU_FPS_Raid_Kareah
This name is visible in
r_displayinfo
when the mission is tracked - it is the most reliable way to correctly identify it.Organization: Crusader Security
Availability: Crusader
Marked as unavailable in LIVE | YESNot for release flag |
Automatically offered by the mission broker | YES |
Unverified offer | NO |
Illegal | NO |
Shareable with party | YES |
Must be clean | YES |
Prison mission | NO |
Spawns NPC ship(s) | NO |
Spawns NPCs on foot | YES |
Must haul cargo | NO |
Notify when available | NO |
Rarity
Max instances per server at any moment in time | 1 |
Max instances per player at any moment in time | 1 |
Max players that can accept the same instance | 1 |
Max instance lifetime when offered in the mobiGlass | 15 minutes ±5 minutes |
Cooldown after completing | 30 minutes ±30 minutes |
Cooldown after abandoning/failing | 1 minute ±1 minute |
Required reputation
Faction | Requirement | Scope | Rank | Value |
---|---|---|---|---|
Crusader Industries | GreaterThanOrEqualTo | Security | Jr. Security Contractor | 5000 |
Filters
LIVE
Broker
Unverified Offer
Legal
Party
Spawns NPC ships
Spawns NPCs on foot
Must haul cargo
Cargo loot
Locations
Sender
Org
Rep Scope
Sort
Mission group
Reputation effects
Success | Failure | Abandon | ||||||||||||||||||
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Mission locations
BP_MissionLocation | System.Stanton.Crusader.Cellin SecurityOutpost |
Spawned NPCs
BP_SpawnDescriptions
NPC Class | Number | Group Size |
---|---|---|
Basic | 15 | 5 to 5 |
Numeric parameters
Parameter | Possible values |
---|---|
BP_TotalToKill | 10 |
BP_SpawnTarget | 1 |
BP_AllowEmergantAI | 0 |
MissionReward | 7000 |
String parameters
Parameter | Possible values |
---|---|
Title | Trespassers Detected at ~mission(Location) Security Post Breached ~mission(Location) Infiltrated Break In At ~mission(Location) |
Description | We just received word that ~mission(Location) has been breached by an unknown number of ~mission(Client). Although it's unclear what exactly they're hoping to accomplish, I am pretty darn certain it's nothing good.\n\nSince we can't really have a bunch of hoods running around our unopened security station, Crusader is forming a combat response team ASAP. Grab whatever gear you'll need and head over to ~mission(Location) on the double. ~mission(CombatPay)And please, try to be safe!\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Bautista\nID# 948J030K The security system on ~mission(Location) was just tripped by intruders identified as members of the ~mission(Client). Let me tell you from personal experience, these are some serious, no-good low-lifes. As you can imagine, ~mission(Contractor) is pretty eager to contract a team to head over and clear them out. ~mission(CombatPay)\n\nIf you're interested, hurry and grab whatever gear you'll need. It'd be great if we could settle this whole thing as quickly and safely as possible.\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Bautista\nID# 948J030K Members of a local criminal outfit, the ~mission(Client), were spotted breaking into one our stations. To deal with these dirtbag trespassers, a small team is being assembled to go in and clear them out of ~mission(Location). ~mission(CombatPay) \n\nNow, since we're in a rush, figured it couldn't hurt to cast a wide net to all contractors in the area, regardless of skill or track record. If you're available — and I'm assuming you are — hurry up and grab your equipment. Hate to think about the kind of damage these ~mission(Client) could be doing.\n\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Gibbs\nID# 91G66BW0 Moments ago, one of our offline stations was infilitrated by a crew believed to be part of the ~mission(Client). It's important that they're not allowed to carry out whatever criminal action they are planning. \n\nTo that end, we're assembling a squad of armed and trained operators to secure and eliminate any criminal elements present at ~mission(Location). ~mission(CombatPay)Contractors are expected to provide their own transportation and weapons. They are also expected to be able to look after themselves. Please do us all a favor and don't take this job if you can't handle it.\n\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Gibbs\nID# 91G66BW0 |
Client | Nine Tails Dusters Low Riders NovaRiders |
Contractor | Crusader Security |
CombatPay | In addition to the standard contract payment, there will be a bonus issued for each combatant you successfully neutralize. Unfortunately, we've been unable to determine the size of the force you'll be up against, but will issue you Hazard Pay for each hostile you manage to deal with successfully. I've also been cleared to issue Hazard Pay that scales for each outlaw you take care of. And to preemptively answer your question, yes, in addition to the normal flat fee there will be Hazard Pay issued for each hostile you clear from the site. |
Mission text
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