Local time
UTC time
De facto PU time
Official universe time
Internal name: PU_FPS_Raid_Derelict
This name is visible in r_displayinfo when the mission is tracked - it is the most reliable way to correctly identify it.

Organization: Crusader Security

Availability: Everywhere

Marked as unavailable in LIVEYESMarked as unavailable in LIVENot for release flag
Automatically offered by the mission brokerNO
Unverified offerNO
IllegalNO
Shareable with partyNO
Must be cleanYESMust be clean
Prison missionNO
Spawns NPC ship(s)NO
Spawns NPCs on footNO
Must haul cargoNO
Notify when availableNO

Rarity

Max instances per server at any moment in time2
Max instances per player at any moment in time2
Max players that can accept the same instance6
Max instance lifetime when offered in the mobiGlass45 minutes  ±15 minutes
Cooldown after completing1 minute  ±1 minute
Cooldown after abandoning/failing1 minute  ±1 minute
FilersFilters
LIVE
Broker
Unverified Offer
Legal
Party
Spawns NPC ships
Spawns NPCs on foot
Must haul cargo
Cargo loot
Locations
Sender
Org
Rep Scope
Sort

Mission group

Mission locations

Mission_Location
System.Stanton
Derelict_Starfarer
System.Stanton.Crusader.Cellin

String parameters

ParameterPossible values
Title
Known Criminals Sighted
Criminal Activity in Progress
Wanted Criminals Spotted
Report of Hostile Activity
Description
Word has just arrived that a group associated with the notorious ~mission(Client) gang has been spotted at ~mission(Location). While their intentions remain uncertain, we can all agree that it is too dangerous to allow them to carry out whatever misdeeds they are hoping to accomplish. \n\nCrusader is forming a combat response team ASAP. Grab whatever gear you'll need and head over to ~mission(Location) on the double. ~mission(CombatPay)And please, try to be safe!\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Bautista\nID# 948J030K
Outlaws identified as members of the ~mission(Client) have been seen infilitrating a ~mission(Location). We've been after these particular bad eggs for a while now, so as you can imagine ~mission(Contractor) is pretty eager to assemble a team to deal with them. ~mission(CombatPay)\n\nIf you're interested, grab whatever gear you'll need and get going. It'd be great if we could settle this whole thing as quickly and safely as possible.\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Bautista\nID# 948J030K
Armed members of a local criminal outfit, the ~mission(Client), were seen at ~mission(Location). We can only assume their intentions are hostile so a small team is being assembled to go and clear them out. ~mission(CombatPay) \n\nNow, since we don't want them to give us the slip, figured it would be wise to contact all operators in the area, regardless of skill or track record. If you're available — and I'm assuming you are — hurry up and grab your equipment. These ~mission(Client) are well overdue for their day of reckoning.\n\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Gibbs\nID# 91G66BW0
Moments ago, we received a tip that several members of the ~mission(Client) outlaw organization were reported at ~mission(Location). It's vital that we stop them before they can commit any more criminal acts.\n\nTo that end, we're assembling a squad of armed and trained operators to go in and secure the site. ~mission(CombatPay)Contractors are expected to provide their own transportation and weapons. I feel like shouldn't have to say that, but you'd be surprised how many so-called 'professionals' accept a contract thinking they can borrow some from us. Next thing you'll know they'll be asking us to squeeze the trigger for them too. \n\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Gibbs\nID# 91G66BW0
Client
Nine Tails
Dusters
Low Riders
NovaRiders
Contractor
Crusader Security
CombatPay
In addition to the standard contract payment, there will be a bonus issued for each combatant you successfully neutralize. 
Unfortunately, we've been unable to determine the size of the force you'll be up against, but will issue you Hazard Pay for each hostile you manage to deal with successfully. 
I've also been cleared to issue Hazard Pay that scales for each outlaw you take care of. 
And to preemptively answer your question, yes, in addition to the normal flat fee there will be Hazard Pay issued for each hostile you clear from the site. 
Type
<= UNINITIALIZED =>

Mission text

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