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AppointmentBounty HunterDeliveryECN AlertHaulingInvestigateInvestigationJobMaintenanceMercenaryMiningPriorityRacingResearchSalvageSearchService BeaconsThe most reliable way to identify a tracked mission is the internal name which is visible with r_displayinfo.
(codename Clever Shoemaker)
Internal name: PU_Station_WasteDisposal_Lawful_Stanton3

Organization: Rosenblum Reclamation -or- Clean Crusade -or- Imperial Waste Managemet -or- Unisan Custodial Operations -or- MTG On-Site Collection -or- Amalga Disposal Services

Availability: ArcCorp

Marked as unavailable in LIVENO
Automatically offered by the mission brokerNO
Personal offerNO
IllegalNO
Shareable with partyYESShareable with party
Must be cleanNO
Prison missionNO
Spawns NPC ship(s)NO
Spawns NPCs on footNO
Must haul cargoNO
Notify when availableNO

Rarity

Max instances per server at any moment in time8
Max instance lifetime when offered in the mobiGlass45 minutes  ±15 minutes
Cooldown after completing1 minute  ±1 minute
Cooldown after abandoning/failing15 minutes  ±15 minutes

Mission locations

MDSE_Location01
Outpost
System.Stanton.ArcCorp
MDSE_Location02
Outpost
System.Stanton.ArcCorp
MDSE_Location03
Outpost
System.Stanton.ArcCorp

Numeric parameters

ParameterPossible values
Mission_Outposts_Integer
1
2
3

String parameters

ParameterPossible values
Contractor
Rosenblum Reclamation
Clean Crusade
Imperial Waste Managemet
Unisan Custodial Operations
MTG On-Site Collection
Amalga Disposal Services
Title
Collection & Disposal
Removal Services Needed
Disposal Request
Stops
It's just one stop, so it shouldn't take too long. 
Only one pick up this time. 
It's only a single collection point and then you're done. 
You'll be picking up from a few different locations. 
It's a fairly simple route servicing a few locals. 
One of our regulars normally does the stops on this route, but you'd be filling in for them. 
Description
Had a request come in for disposal services. ~mission(Stops)You'll be expected to properly dispose of the ~mission(Item) after it has been collected either by selling it for processing or some other means.
We've got a disposal contract that's up for grabs. ~mission(Stops)It ain't the most glamorous gig, but hey, someone's got to clean it up, right? And at least it's honest pay. More than I can say for a lot of other jobs out there. Who knows, maybe you'll be lucky and find someone to buy the ~mission(Item) off you.
Standard disposal job. ~mission(Stops)It's up to you how you handle disposing of the ~mission(Item) after removing it. Sell it, save it. Don't really care. As long as it's gone, you get the credits.
Looking for a runner to remove some ~mission(Item). ~mission(Stops)Don't really have a preference for how you dispose of the stuff, so it's your choice if you trade it to a scrap dealer or just incinerate it.
Seems like there's a bunch of ~mission(Item) piling up that's ready for removal. ~mission(Stops)Standard pay plus whatever you can make selling the ~mission(Item). One time contract.
<= UNINITIALIZED =>
ObjectiveSetup
~mission(Item)

Mission text

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