Local time
UTC time
De facto PU time
Official universe time
(codename Focused Dalton)
Internal name: PU_Steal_PVE_Stanton_1_Illegal_Medium
This name is visible in r_displayinfo when the mission is tracked - it is the most reliable way to correctly identify it.

Organization: < / NOT AVAILABLE / > -or- PRIVATE SENDER -or- NOT LISTED -or- ** ERROR ** -or- ?????

Availability: Hurston

Marked as unavailable in LIVEYESMarked as unavailable in LIVENot for release flag
Automatically offered by the mission brokerYESAutomatically offered by the mission broker
Unverified offerYESUnverified offer
IllegalYESIllegal
Shareable with partyYESShareable with party
Must be cleanNO
Prison missionNO
Spawns NPC ship(s)NO
Spawns NPCs on footNO
Must haul cargoNO
Notify when availableNO

Rarity

Max instances per server at any moment in time2
Max instances per player at any moment in time1
Max players that can accept the same instance1
Max instance lifetime when offered in the mobiGlass45 minutes  ±15 minutes
Cooldown after completing5 minutes
Cooldown after abandoning/failing25 minutes  ±5 minutes
FilersFilters
LIVE
Broker
Unverified Offer
Legal
Party
Spawns NPC ships
Spawns NPCs on foot
Must haul cargo
Cargo loot
Locations
Sender
Org
Rep Scope
Sort

Mission group

Mission locations

MissionLocation_To
System.Stanton.Hurston
System.Stanton.Hurston.Lorville.Gate
MissionLocation
System.Stanton.Hurston
MercenaryMissionLocation
MissionLocation2
System.Stanton.Hurston
MercenaryMissionLocation
MissionLocation3
System.Stanton.Hurston
MercenaryMissionLocation
MissionLocation4
System.Stanton.Hurston
MercenaryMissionLocation

Numeric parameters

ParameterPossible values
Mission_ReinforcmentAmount

String parameters

ParameterPossible values
<= UNINITIALIZED =>
<= UNINITIALIZED =>
<= UNINITIALIZED =>
<= UNINITIALIZED =>
<= UNINITIALIZED =>
<= UNINITIALIZED =>
<= UNINITIALIZED =>
<= UNINITIALIZED =>
Client
Nine Tails
Dusters
Low Riders
NovaRiders
<= UNINITIALIZED =>
Danger
From what I remember, ~mission(TargetName|Last) usually flies this little multicrew dragbox. Shouldn't be too much trouble, but it might get tricky if they've got friends along. 
I expect that ~mission(TargetName|Last) is going to be flying what they normally do - a small multicrew thing. The real issue will be if they decide to bring any of their friends along to fly escorts. 

Mission text

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