Local time
UTC time
De facto PU time
Official universe time
Internal name: PU_Assassination_PVE_Vaughn_Stanton_2
This name is visible in r_displayinfo when the mission is tracked - it is the most reliable way to correctly identify it.

Organization: Contractor

Availability: Everywhere

Marked as unavailable in LIVENO
Automatically offered by the mission brokerNO
Unverified offerYESUnverified offer
IllegalYESIllegal
Shareable with partyYESShareable with party
Must be cleanNO
Prison missionNO
Spawns NPC ship(s)YESSpawns NPC ship(s)
Spawns NPCs on footNO
Must haul cargoNO
Notify when availableNO

Rarity

Max instances per server at any moment in time2
Max instances per player at any moment in time1
Max players that can accept the same instance1
Max instance lifetime when offered in the mobiGlass15 minutes
Cooldown after completing5 minutes  ±5 minutes
Cooldown after abandoning/failing30 minutes  ±5 minutes

Required reputation

FactionRequirementScopeRankValue
VaughnEqualToAssassinationNot Eligible-1000
FilersFilters
LIVE
Broker
Unverified Offer
Legal
Party
Spawns NPC ships
Spawns NPCs on foot
Must haul cargo
Cargo loot
Locations
Sender
Org
Rep Scope
Sort

Mission group

Reputation effects

SuccessFailureAbandon
VaughnAffinity+250
VaughnAffinity-100
VaughnAffinity-100

Mission locations

BP_MissionLocation
System.Stanton.Crusader
MercenaryMissionLocation

Spawned ships

BP_SpawnDescriptions
Target
Single ship
Mission target
BP_SpawnDescriptions

Numeric parameters

ParameterPossible values
Mission_ReinforcmentAmount
1

String parameters

ParameterPossible values
<= UNINITIALIZED =>
<= UNINITIALIZED =>
<= UNINITIALIZED =>
<= UNINITIALIZED =>
Danger
As for gearing up for this little job, you shouldn't need anything out of the ordinary. ~mission(TargetName|Last) prefers to fly alone. I mean, for a real special occasion they might travel with a friend or two, but I'd be surprised.  
As for gearing up for this little job, you shouldn't need anything out of the ordinary. ~mission(TargetName|Last) prefers to fly alone. I mean, for a real special occasion they might travel with a friend or two, but I'd be surprised.  
Apparently, there's a good chance this scav's not gonna be traveling alone either. Seems that their little multicrew ship hardly ever flies without at least one or two friends along for the trip.  
Word is that the small multicrew ship ~mission(TargetName|Last) captains is being guarded by a few hired escorts. Can't say for sure if it's true, but good to be careful just in case.  
Rumor has it that ~mission(TargetName|Last) typically travels with a full escort so be ready to hit hard. Even if you do get lucky and catch them alone, you'll still have their ship to deal with and supposedly they captain a bit of a beast. 
Make sure to bring your full arsenal when you go hunting. Since ~mission(TargetName|Last) usually captains a bigger multicrew ship and springs the extra credits for escort, something tells me you might need the extra firepower. 

Mission text

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