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UTC time
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Official universe time
(codename Clever Mendeleev)
Internal name: PU_FPS_Assassinate_Kareah
This name is visible in r_displayinfo when the mission is tracked - it is the most reliable way to correctly identify it.

Organization: SENDER NOT FOUND

Availability: Crusader

Marked as unavailable in LIVEYESMarked as unavailable in LIVENot for release flag
Automatically offered by the mission brokerYESAutomatically offered by the mission broker
Unverified offerYESUnverified offer
IllegalYESIllegal
Shareable with partyYESShareable with party
Must be cleanYESMust be clean
Prison missionNO
Spawns NPC ship(s)NO
Spawns NPCs on footYESSpawns NPCs on foot
Must haul cargoNO
Notify when availableNO

Rarity

Max instances per server at any moment in time1
Max instances per player at any moment in time1
Max players that can accept the same instance1
Max instance lifetime when offered in the mobiGlass10 minutes  ±5 minutes
Cooldown after completing30 minutes  ±30 minutes
Cooldown after abandoning/failing1 minute  ±1 minute
FilersFilters
LIVE
Broker
Unverified Offer
Legal
Party
Spawns NPC ships
Spawns NPCs on foot
Must haul cargo
Cargo loot
Locations
Sender
Org
Rep Scope
Sort

Mission group

Mission locations

BP_MissionLocation
System.Stanton.Crusader.Cellin
SecurityOutpost

Spawned NPCs

BP_SpawnDescriptions
NPC ClassNumberGroup Size
93 to 9
1-1 to -1

Numeric parameters

ParameterPossible values
BP_SpawnTarget
1
BP_AllowEmergentAI
0
BP_FailOnNonTarget
0

String parameters

ParameterPossible values
Title
Cleaning House
Hunting Party
Eliminate a Problem
Eliminate ~mission(TargetName)
Description
Looking for someone who doesn't mind getting their hands dirty. Not talking guild work or anything, just someone who's good enough to aim and squeeze. Got some good creds available to see ~mission(TargetName) permanently gone. \n\nStart looking at ~mission(Location). ~mission(MultiPlayer)~mission(Contractor|AssassinationTimed) ~mission(Danger)
Got a mess that needs cleaning up. Paying solid credits for it too. The mess goes by the name of ~mission(TargetName). ~mission(Danger) \n\nBuddy of mine saw them around ~mission(Location), but the rest is up to you. ~mission(MultiPlayer) ~mission(Contractor|AssassinationTimed)
There's a price on ~mission(TargetName)'s head. ~mission(MultiPlayer)Credits go to whoever bags the bastard first. ~mission(Contractor|AssassinationTimed) I'd recommend starting at ~mission(Location) but hey, don't let me tell you how to do your job. ~mission(Danger)
Guess who just got themselves placed onto the 'no-breathe-list'? Some dragger named ~mission(TargetName). Yeah, I never heard of them either, but better them than us, right? \n\n~mission(Danger) ~mission(MultiPlayer)Word is they've been haunting ~mission(Location) lately, so you'll probably want to start there. ~mission(Contractor|AssassinationTimed)Good luck.
I don't know what ~mission(TargetName) did, but they sure pissed off the wrong people. Credits go to whoever can give them a last lesson in manners straight through the head. ~mission(Danger) \n\nThere isn't much to go on, just some scattered sightings around ~mission(Location), so maybe start there. ~mission(Contractor|AssassinationTimed)~mission(MultiPlayer)One last thing, the client wants you to say '~mission(Phrase).' when the trigger's pulled. Don't ask. Just do it.
~mission(TargetName) is breathing borrowed air. Time's come to punch their ticket for good. ~mission(Contractor|AssassinationTimed) I can give you ~mission(Location) but you have to provide your own transport and clean weapons. ~mission(Danger) ~mission(MultiPlayer)
Contractor
SENDER NOT FOUND
Timed
@procedural_text_null
You will have a very specific window of opportunity. Take them down before they disappear again. 
Target will be aware of bounty, so you'll have to move fast. 
This contract comes with a timer clause. 
Danger
@procedural_text_null
This is a high-class hitter, so expect a fight. 
Suspect has a history of violence. Use caution when approaching. 
This bounty has been flagged ultra, so exercise extreme caution. 
This is a high-risk contract. 

Mission text

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